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  • Age: 10 Years
  • Price: $10-$20

Home Learning Products

Confidence is exploding with every new experience. Home learning toys are the building blocks which provide fun new challenges and expand on skills that have already been mastered. The best way for kids to learn is by making it fun and exciting, and these toys will make sure of that.

 

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Our Price:   $19.95
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Ages 10 and up

By John Mighton

A revolutionary new way to learn math! John Mighton's math tutoring program, JUMP ( Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. The JUMP method has been embraced by schools, parents, and private tutors across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible.

Now parents and care-givers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 3. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 3 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 212 pages.

$19.95
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Ages 8 and up

By Valorie Schaefer and Josee Masse

If you've been starting to wonder what's happening to your body, you're not alone! Millions of girls ages eight to ten have felt just as you do now and have turned to this book for straightforward advice. This head-to-toe guide answers your questions, from hair care to healthy eating, bad breath to bras, periods to pimples, and everything in between. With tips, how-tos, and facts from experts, it's the perfect book to help you learn about your body's changes. And once you understand what's happening, you'll be ready to move on to The Care and Keeping of You 2!

 

Softcover contains 104 pages.

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Ages 6 and up

Powerful optics reveal clear, sharp focus at 30x magnification. See the fine detailed designs on banknotes. Examine skin and hair. See how this page is printed using millions of coloured dots. Try looking at fibres in clothes, like wool and cotton. The Pocket Microscope will provide surprising and impressive images to fascinate young scientists.

Measures approximately 6" long x 1.5" tall x 4" wide.

 

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Ages 9 and up

By John Mighton

A revolutionary way to learn math! John Mighton's math tutoring program, JUMP ( Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. The JUMP method has been embraced by schools, parents, and private tutors across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible.

Now parents and care-givers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 4. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 4 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 256 pages.

$19.95
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Ages 8 and up

This Robotic Arm is an easy to make 3 dimensional model that grabs, lifts items horizontally, and can turn very close to 90 degrees! Designed to be used alone (with a syringe holder), or in a group - each person using one syringe. This kit is a great way to learn about robotics, levers and simple machines, fluid dynamics, engineering, invention, as well as design and technology - or just moving things around the house!

Completed model measures approximately 13” tall with arm stretching from approximately 7” to 16” long.

Includes pre-cut pieces ready to assemble and easy to understand instructions.

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Ages 9 and up

By Susan Bishay, and Chris Welles Feder

Brain Quest is beloved by kids, trusted by parents, and used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know it. It’s the brand that says “It’s fun to be smart!” And it delivers. For the fourth edition every deck is thoroughly revised and includes 20 percent new material. The content aligns with national and state standards and is overseen by the Brain Quest Advisory Board, a panel of award-winning educators, each a recent state teacher-of-the-year award winner or a recipient of the prestigious Milken Educator Award. The covers and cards have a refreshed design, giving Brain Quest a cooler, updated look.

Contains 75 cards.

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Ages 6 and up

Goldie had the wild idea that Nacho was stinky enough to be smelled from outer-space, so now he’s off in a rocket to spin the stink off. Kids learn to build Nacho’s spacecraft while enhancing fine motor and spatial reasoning skills; wind up the rocket and send him spinning!

Features:

  • Builds special skills, engineering principles (torque), and confidence in problem solving.
  • Comes with more than 40 pieces, including new paper construction parts.
  • All building pieces are compatible with existing sets.

Includes 7 mini axles, 4 short axles, 2 long axles, 3 T-joints, 7 spacers, 2 washers, 2 pegs, 4 corner joints, 2 elbow joints, 2 angle joints, 4 star stoppers, 2 wheel hubs, 1 rubber band, 7 paper pieces, and 1 Nacho dog figurine.

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Ages 6 and up

Benjamin Cranklin is always a bit of a sour puss, but maybe his spirits will be lifted (secretly!) with a new Cat Nook! Goldie thought having a purrrfect getaway might please Benjamin; it even has an elevator to lift him up and away from the rest of the world. Kids learn to build the multi-level Nook while improving fine motor and spatial reasoning skills.

Features:

  • Builds special skills, engineering principles (torque), and confidence in problem solving.
  • Comes with more than 40 pieces, including new paper construction parts.
  • All building pieces are compatible with existing sets.

Includes 4 mini axles, 2 coupler joints, 7 elbow joints, 2 T-joints, 1 spacer, 1 angle joint, 6 short axles, 3 long axles, 2 5-way joints, 3 star stoppers, 1 peg, 3 wheel hubs, 8 paper pieces, and 1 Benjamin Cranklin cat figurine.

$14.99
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Ages 6 and up

Lucky gets rolling in this high-stakes mini-build! Goldie won Lucky playing a High Roller carnival game at the Bloxtown Fair, so it’s only fitting Lucky gets one of her own. Platforms, pendulums, and paddles help Lucky roll from top to bottom and land in the hoop, and their positions can be changed to try new ways to roll. Kids learn to build a fun ball-run game and enhance their fine motor and spatial reasoning skills.

Features:

  • Builds special skills, engineering principles (torque), and confidence in problem solving.
  • Comes with more than 40 pieces, including new paper construction parts.
  • All building pieces are compatible with existing sets.

Includes 9 mini axles, 2 coupler joints, 1 elbow, 1 block, 3 spacers, 1 T-joint, 2 short axles, 10 suction cup, 3 wheel hubs, 8 paper pieces, and 1 bouncy ball.

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Ages 6 and up

Katinka's got a need for speed! Her candy-colored dream racer has spring-loaded action that will send this pink dolphin racing. Kids learn to construct Katinka’s car while improving fine motor and spatial reasoning skills.

Features:

  • Builds special skills, engineering principles (torque), and confidence in problem solving.
  • Comes with more than 40 pieces, including new paper construction parts.
  • All building pieces are compatible with existing sets.

Includes 6 mini axles, 1 short axle, 1 XL flexi-axle, 13 spacer, 4 washers, 1 spring, 3 coupler joints, 1 star coupler, 5 wheel ends, 3 wheel ends, 10 paper pieces, and 1 Katinka dolphin figurine.

$14.99
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Our Price:   $10.99
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Ages 10 and up

By DK Publishing

Young learners learn best when activities last five to ten minutes, before they drift off-task. The 10 Minutes a Day series takes this research to heart, providing quick math exercises for children — perfect for those time-to-fill moments at home, and based on one of the best and most effective learning strategies: little and often. Each book includes a ten-minute timer, beat the clock exercises, and easily photocopied pages, as well as tips, guidance, and answers for parents.

Softcover workbook, 80 pages.

$10.99
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Our Price:   $19.95
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Ages 10 and up

By John Mighton

A revolutionary way to learn math! John Mighton's math tutoring program, JUMP (Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. Schools, parents, and private tutors have embraced the JUMP method across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible. Now parents and caregivers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 5. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 5 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 256 pages

$19.95
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Our Price:   $15.99
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Ages 6 and up

Get into reading with this great game from Blue Orange! Super Genius is the matching game where your kids will learn while having fun! Created to give kids the learning tools they need to excel throughout the early learning process, all of the Super Genius games have been developed hand-in-hand with teachers.

For 1-6 players.

$15.99
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Our Price:   $10.99
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Ages 8 and up

By DK Publishing

Young learners learn best when activities last five to ten minutes, before they drift off-task. The 10 Minutes a Day series takes this research to heart, providing quick math exercises for children — perfect for those time-to-fill moments at home, and based on one of the best and most effective learning strategies: little and often. Each book includes a ten-minute timer, beat the clock exercises, and easily photocopied pages, as well as tips, guidance, and answers for parents.

Softcover workbook, 80 pages.

$10.99
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Our Price:   $10.99
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Ages 8 and up

By DK Publishing

Young learners learn best when activities last five to ten minutes, before they drift off-task. The 10 Minutes a Day series takes this research to heart, providing quick spelling exercises for children — perfect for those time-to-fill moments at home, and based on one of the best and most effective learning strategies: little and often. Each book includes a ten-minute timer, beat the clock exercises, and easily photocopied pages, as well as tips, guidance, and answers for parents.

Softcover workbook, 80 pages.

$10.99
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Our Price:   $10.99
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Ages 10 and up

By DK Publishing

Young learners learn best when activities last five to ten minutes, before they drift off-task. The 10 Minutes a Day series takes this research to heart, providing quick math exercises for children — perfect for those time-to-fill moments at home, and based on one of the best and most effective learning strategies: little and often. Each book includes a ten-minute timer, beat the clock exercises, and easily photocopied pages, as well as tips, guidance, and answers for parents.

Softcover workbook, 80 pages.

$10.99
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Our Price:   $10.99
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Ages 10 and up

By DK Publishing

Young learners learn best when activities last five to ten minutes, before they drift off-task. The 10 Minutes a Day series takes this research to heart, providing quick English exercises for children — perfect for those time-to-fill moments at home, and based on one of the best and most effective learning strategies: little and often. Each book includes a ten-minute timer, beat the clock exercises, and easily photocopied pages, as well as tips, guidance, and answers for parents.

Softcover workbook, 80 pages.

$10.99
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Ages 6 and up

Take your reading skills to the second level with this great game from Blue Orange! Super Genius is the matching game where your kids will learn while having fun! Created to give kids the learning tools they need to excel throughout the early learning process, all of the Super Genius games have been developed hand-in-hand with teachers.

For 1-6 players.

$9.59
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Ages 6 and up

Two exciting learning experiences in one! Dig out the geode, then break it open to find any hidden crystals inside.

Includes: full dimensional excavation block, digging tool, brush tool, magnifier, pouch, and educational booklet.

$15.99
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Ages 8 and up

Get up close and personal with nature. Observe nature magnified 30X with the Mobile Device Microscope. Simply attach it to your mobile device and view, you can also record videos and take photos of magnified objects – no software necessary!

Works with your own mobile device (not included).

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May 3, 2016

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