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Home Learning Products

Confidence is exploding with every new experience. Home learning toys are the building blocks which provide fun new challenges and expand on skills that have already been mastered. The best way for kids to learn is by making it fun and exciting, and these toys will make sure of that.

 

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Our Price:   $79.99
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Ages 8 and up

Snap Circuits Arcade offers STEM concepts with fun learning, and creative activities. Snap Circuits uses building pieces with snaps to assemble different electronic circuits on a simple "rows-and-columns" base gird that functions like the printed circuit boards found in most electronic products. Each component is easily identifiable by a different colour and functional purpose. Snap Circuits Arcade includes over 200 projects, and more than 20 build-and-play games. This cool kit utilizes 30 components including an internal Microcontroller pre-programmed with many fun to play interactive games, a programmable word fan, a tri-color light orb and a dual LED display.

Contains more than 35 pieces.

Requires 3 AA batteries (NOT INCLUDED).

='“mm_desc_awards”=""'>Winner of the 2015 ASTRA Best Toys for Kids Award.

$79.99
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Our Price:   $26.99
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Ages 4 and up

For the first time ever, Goldie comes to life as an action figure! More than just a doll, her articulated shoulders, hips, knees and joints along with specially designed hands and feet are designed for action. With the included construction kit, kids learn how to build Goldie a 13' zipline and send her soaring!

GoldieBlox, Inc. is a toy company founded in 2012 by Debbie Sterling, a female engineer from Stanford University. She has made it her mission in life to tackle the gender gap in science, technology, engineering and math. Debbie has also written and illustrated Goldie's first story! The effectiveness of GoldieBlox isn’t based on assumption. Debbie spent a year researching gender differences, talking with Harvard neuroscientists, and observing children’s play patterns.

Includes 1 action figure with articulated shoulders, elbows, hips and knees, 1 action figure tool belt, 1 action figure wrench, 4 wheel ends, 4 elbow joints, 4 T joints, 6 mini axles, 2 short axles, 2 spacers, 4 washers, and 1 4-meter long zipline.

$26.99
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Our Price:   $99.99
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Ages 3 and up

Magformers Sweet House 64 Piece Set is a great set for imaginative creators! Each geometric shape contains magnets that never reject, so you’ll always hear the Magformers click. When playtime is over, use the magnetic power to simply stack and store.

$99.99
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Our Price:   $129.99
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Ages 5 and up

Amp up kids’ iPad time with this award-winning game system—it offers five fun, hands-on learning activities that transcend the screen. (iPad sold separately.)

System includes a reflector, base and 5 game apps: Words, Tangram, Newton, Masterpiece, and Numbers.

Compatible with the iPad 2, iPad 3, iPad 4 iPad Mini, iPad Mini Retina, and iPad Air (all sold separately).

$129.99
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Our Price:   $69.99
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Ages 8 and up

Build this cool critter: his motorized air suction system lets him climb walls like a real gecko! Young engineers can build six additional models with this terrific set.

$69.99
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Our Price:   $59.99
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Ages 8 and up

Get started with drawing circuits on paper. The Basic Kit contains a Circuit Scribe pen, six modules, a 9V Battery and other accessories. Explore basic circuit concepts like conductivity and work up to creating a touch-sensitive circuit using the NPN transistor.

The Basic Plus Kits contains a workbook with 27 pages of lessons that works through resistance, elements in parallel and series, open and short circuits, and more.

Includes: 6 Modules (9V Battery adapter with 9V battery, x2 Bi-LED, SPST Switch, NPN Transistor, 2-Pin Adapter with 5x resistors; 100, 1k, 10k, 100k and 1M ohm, 2x capacitors; 0.1uF, 1.0uF, and one photoresistor; 10k ohms.), plus additional items; Conductive Ink Pen, Circuit Stencil, Jumper Sticker Sheet, Workbook (Optional), Steel sheet.

$59.99
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Our Price:   $69.99
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Ages 5 and up

Kids can arrange physical blocks—each one a coding command—to control their iPad game character. It’s a fun introduction to computer coding concepts!

Intended to be used with the Osmo Game System for iPad (sold separately).

$69.99
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Our Price:   $19.95
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Ages 10 and up

By John Mighton

A revolutionary new way to learn math! John Mighton's math tutoring program, JUMP ( Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. The JUMP method has been embraced by schools, parents, and private tutors across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible.

Now parents and care-givers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 3. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 3 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 212 pages.

$19.95
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Our Price:   $18.99
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Ages 8 and up

By Valorie Schaefer and Josee Masse

If you've been starting to wonder what's happening to your body, you're not alone! Millions of girls ages eight to ten have felt just as you do now and have turned to this book for straightforward advice. This head-to-toe guide answers your questions, from hair care to healthy eating, bad breath to bras, periods to pimples, and everything in between. With tips, how-tos, and facts from experts, it's the perfect book to help you learn about your body's changes. And once you understand what's happening, you'll be ready to move on to The Care and Keeping of You 2!

 

Softcover contains 104 pages.

$18.99
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Our Price:   $19.95
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Ages 9 and up

By Theresa R. Fitzgerald

Equipped with the #1 guide to help kids with math homework, children will be able to quickly find the definitions and illustrated examples that will enable them to solve many of the math challenges they face. Covering everything from addend to zero, the fifth edition of the best-selling Math Dictionary for Kids gives students in grades 4–9 more than 400 definitions, full-colour illustrations, and examples that can help them solve math problems. This handbook includes illustrated, concise explanations of the most common terms used in general math classes, categorized by subjects that include measurement, algebra, geometry, fractions and decimals, statistics and probability, and problem solving. This edition also discusses how students can use manipulatives and basic math tools to improve their understanding and includes handy measurement conversion tables. Each term has a concise definition and an example or illustration. Perfect for both kids and their parents looking to help them with math homework!

Softcover, 175 pages.

$19.95
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Our Price:   $19.95
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Ages 9 and up

By John Mighton

A revolutionary way to learn math! John Mighton's math tutoring program, JUMP ( Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. The JUMP method has been embraced by schools, parents, and private tutors across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible.

Now parents and care-givers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 4. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 4 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 256 pages.

$19.95
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Our Price:   $14.99
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Ages 6 and up

ThinkFun Math Dice Jr - Kid's first mental math game! Math Dice Jr. is the perfect complement to ThinkFun's ever-popular Math Dice! Roll the 12-sided Target Die to get your target number, then roll the five 6-sided Scoring Dice. Using addition and/or subtraction, combine the Scoring Dice to match the target number, moving 1 space on the Scoring Track for every Scoring Die used. The first player to reach the finish line wins!

For 2 or more players.

Includes: 12-sided die, five 6-sided dice, scoring track, instructions and game-go bag.

$14.99
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Our Price:   $6.99
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Ages 8 and up
Canadian Curriculum EnglishSmart adopts an all-round approach to developing English skills, with systematic practice in reading comprehension, grammar, vocabulary, usage, writing, and phonics (for Grades 1-3). Concise explanations with examples are provided before practice.
$6.99
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Our Price:   $14.99
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Ages 8 and up

Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination!

There are infinite ways to play with Rory's Story Cubes. You can play solitaire or with others. Here are some suggested uses: Party game or ice-breaker, literacy development, speaking, listening skills, creative inspiration, mental workout, and problem solving.

Nine story cubes, 54 images, 10,000,000+ combinations!

Includes 9 cubes, game instructions, and a storage bag.

Winner of Dr. Toy 10 Best Games.

$14.99
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Our Price:   $29.95
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Ages 8 and up

By Daniel Nayeri

Introducing an incredible storytelling package—a full-colour, 144-page book paired with a collection of 20 six-sided, beautifully illustrated storytelling cubes that make it easy for any imaginative child (and that is every child) to start creating wonderful stories. Roll the blocks, and you can make anything happen, to anyone, anyplace in this or any other world.

The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict—that thing that no one likes in real life, but without which no story could ever start—characters, motivation, dialogue, theme, and, of course, the climax. As you turn the pages, you’ll be prompted to roll the story blocks. And that’s when the magic starts to happen.

The blocks are coded by colour, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) “who wanted nothing more in this world than to” one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars.

How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its exercises and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?

Includes 20 blocks.

Softcover activity book, 144 pages.

$29.95
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Our Price:   $12.95
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Ages 8 and up
A mathematical mystery of Data Handling. Space Station Alpha has been captured by aliens, and only you can rescue it. If you fail, the aliens will take over the Planet! Make your way through these thrilling adventure, using your math skills to decide how the plot unfolds. Complete your mission and become a math whiz at the same time! Finding the answers will enable readers to advance through an exciting adventure story.
$12.95
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Our Price:   $18.99
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Ages 10 and up

By Julie Montalbano

Starting middle school can be scary. But knowing what to expect will make girls feel more confident. Packed with tips and fun quizzes, she will get the inside scoop on topics like classes, lockers, homework, and getting involved in after-school activities.

She will get help deciding the best way to introduce herself to those new classmates.

Plus, there are letters from girls who were just as worried about starting middle school, and advice from girls who have already been there.

Paperback book containing 96 pages.

$18.99
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Our Price:   $24.99
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Ages 8 and up

Learn how the history of the Earth is written in rocks! This kit is complete with a 56 page illustrated book which provides easy to understand step-by-step instructions and comes with materials for various activities. With more than 20 exciting experiments young scientists will learn how to identify rocks, create a lava fountain, smash rocks, learn about lava and a whole lot more!

A perfect gift for curious, aspiring geologists and a fun and educational activity for parties, playdates, rainy days or any time!

The ScienceWiz Rock Science Kit was authored by Dr. Penny Norman (Ph.D. in Biophysics from U.C. Berkeley) and Ann Einstein (M.A.T., elementary educator) who use appealing kitchen table experiments refined through years of testing in after school programs and camps to relate rocks to the history of our planet.

Quality time, quality play, quality learning! That's ScienceWiz!

Requires some household items (not included).

$24.99
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Our Price:   $74.99
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Ages 3 and up

Magformers Build Up 50 Pc Set is a great set for imaginative creators! Each geometric shape contains magnets that never reject, so you’ll always hear the Magformers click. When playtime is over, use the magnetic power to simply stack and store.

$74.99
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Our Price:   $169.99
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Ages 3 and up

Magformers Princess Castle 78 Piece Set is a great set for imaginative creators! Each geometric shape contains magnets that never reject, so you’ll always hear the Magformers click. When playtime is over, use the magnetic power to simply stack and store.

$169.99
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February 17, 2017.


For more than 130 years, Ravensburger has been perfecting the unplugged, indoor activity whole families can enjoy! Puzzles made for every age and interest, and of a quality you've come to love ...


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