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Our Price: $19.95   $15.96
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Ages 6 and up

By John Mighton

John Mighton’s JUMP program is changing the way math is taught, and his powerful math workbooks give children the tools they need to master this crucial subject. The key is a step-by-step teaching method that isolates and describes concepts so clearly that anyone can understand them: students build on their successes, becoming proficient at solving problems with confidence and enthusiasm. Now, parents and caregivers can bring the JUMP program home. These workbooks follow the current student worksheets used by JUMP tutors and classroom teachers, including: an introduction for parents and caregivers that clearly explains the thinking behind the program and provides hours of activities, worksheets carefully designed to enable children to move from one success to the next, a glossary of math terms, and a selected answer key.

Softcover containing 256 pages.

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Ages 11 and up

By John Mighton

A revolutionary way to learn math! John Mighton's math tutoring program, JUMP (Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. Schools, parents, and private tutors have embraced the JUMP method across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible. Now parents and caregivers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 6. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 6 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 360 pages.

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Ages 10 and up

By John Mighton

A revolutionary way to learn math! John Mighton's math tutoring program, JUMP (Junior Undiscovered Math Prodigies), is causing a revolution in the way math is being taught in Canada. Schools, parents, and private tutors have embraced the JUMP method across Canada. JUMP tutors teach from manuals that are carefully developed to ensure the steps to every explanation are as clear and simple as possible. Now parents and caregivers can bring the JUMP program home. This workbook, which contains the same worksheets that the JUMP tutors use, is organized to match the current math curriculum for Grade 5. A glossary of math terms and selected answers are also included. With the help of JUMP at Home, your Grade 5 level child will soon be solving problems with confidence and enthusiasm.

Softcover, containing 256 pages

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Ages 10 and up

By Camille McCue

Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work.

Softcover book, 384 pages.

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Ages 10 and up

By Jason Cordeiro

More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.

Softcover book, 160 pages.

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Ages 13 and up

By David Whale and Martin O’Hanlon

If you love playing Minecraft, but get frustrated by build times and want to add your own mods, this book was designed just for you. Working within the game itself, you'll develop Python programming skills that apply way beyond Minecraft as you learn to write programs, set up and run your own local Minecraft server, and interact with the game on PC, Mac, and Raspberry Pi. You'll learn how to use coordinates, how to recognize your player's position, how to create and delete blocks, and how to observe when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to electronic components so your Minecraft world can sense and control objects in the real world! Each lesson is backed by a video to make sure you understand the material, and the companion website gives you access to code files, reference tables, a bonus adventure, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the objects you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects.

Softcover book, 320 pages.

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Ages 12 and up

By DK Publishing

A unique step-by-step visual guide from binary code to building games! Take your kids from browsing to building the web with the latest in DK's award-winning Help Your Kids series: Help Your Kids With Computer Coding. Computer programming is one of the fastest-growing industries and highest paid college degrees, and learning to code promotes a way of thinking helpful for every budding brain. This book begins by introducing the essential concepts of programming with simple instructions, and without specialized computer lingo. Fun projects throughout let kids start putting their computer skills into practice and build their own code using Scratch programming and Python, the two most popular languages. Also included are profiles on coding stars and insights in technology such as the Raspberry Pi minicomputer. In typical DK fashion, colorful graphics and step-by-step instructions assist readers in starting to think like their computers.

Softcover book, 224 pages.

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Ages 7 and up

By Simon Tudhope, Illustrated by Sarah Horne

A pack of 50 quiz cards with over 500 questions whizzing players around the world and back. Skip from country to country and from earth to sky, with topics as diverse as capital cities and customs, flags and food, landmarks and landscapes, people, animals and transport. Includes multiple choice, true or false, odd one out and what am I? questions to keep the whole family on their toes. All the answers are given on five separate cards.

Includes 50 cards.

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Ages 5 and up

This kit includes over 140 big, thick word magnets just right for little fingers! Break the magnet sheets into separate tiles and stick them to your fridge, locker, cookie sheet or any steel surface. Arrange the words into phrases and sentences and watch a child's love of language emerge! These tiles stand 0.75" tall, making it easy for little fingers to pick them up. The words were chosen with the help of educators, focusing on words that are often a part of early reading curricula.

Includes: 140 magnets featuring simple words, such as teacher, yellow, dance, summer, always, and moon.

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Ages 4 and up

By Susan Meredith, Illustrated by Christyan Fox

A set of 100 sturdy flashcards with over 200 essential French words to learn! On the front and back of each Usborne French for Beginners Flashcard, there is a French word illustrated with a simple picture. For pronunciation help, readers can listen to all the words online at the Usborne Quicklinks Website. It's the simple, portable, fun way to learn French words!

 

Deck containing 100 cards.

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Ages 7 and up

By John Mighton

John Mighton’s JUMP program is changing the way math is taught, and his powerful math workbooks give children the tools they need to master this crucial subject. The key is a step-by-step teaching method that isolates and describes concepts so clearly that anyone can understand them: students build on their successes, becoming proficient at solving problems with confidence and enthusiasm. Now, parents and caregivers can bring the JUMP program home. These workbooks follow the current student worksheets used by JUMP tutors and classroom teachers, including: an introduction for parents and caregivers that clearly explains the thinking behind the program and provides hours of activities, worksheets carefully designed to enable children to move from one success to the next, a glossary of math terms, and a selected answer key.

Softcover containing 256 pages.

$15.96
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Ages 12 and up

By John Mighton

John Mighton’s JUMP program is changing the way math is taught, and his powerful math workbooks give children the tools they need to master this crucial subject. The key is a step-by-step teaching method that isolates and describes concepts so clearly that anyone can understand them: students build on their successes, becoming proficient at solving problems with confidence and enthusiasm. Now, parents and caregivers can bring the JUMP program home. These workbooks follow the current student worksheets used by JUMP tutors and classroom teachers, including: an introduction for parents and caregivers that clearly explains the thinking behind the program and provides hours of activities, worksheets carefully designed to enable children to move from one success to the next, a glossary of math terms, and a selected answer key.

Softcover containing 256 pages.

$15.96
List Price:  $19.95
You save: $3.99
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Our Price: $19.95   $15.96
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Ages 12 and up

By John Mighton

John Mighton’s JUMP program is changing the way math is taught, and his powerful math workbooks give children the tools they need to master this crucial subject. The key is a step-by-step teaching method that isolates and describes concepts so clearly that anyone can understand them: students build on their successes, becoming proficient at solving problems with confidence and enthusiasm. Now, parents and caregivers can bring the JUMP program home. These workbooks follow the current student worksheets used by JUMP tutors and classroom teachers, including: an introduction for parents and caregivers that clearly explains the thinking behind the program and provides hours of activities, worksheets carefully designed to enable children to move from one success to the next, a glossary of math terms, and a selected answer key.

Softcover containing 256 pages.

$15.96
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Our Price:   $12.95
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Ages 5 and up

The Force is strong with this series! Introducing a line of workbooks that marries the iconic popularity of Star Wars with the unique mix of editorial quality, fun presentation, and rigorous educational standards that Workman applied to the BRAIN QUEST Workbooks.

12 titles launch the series—three each for Pre-K through 2nd Grade (each sold separately)—and dig deep into core subjects, including numbers, ABCs, phonics, and reading readiness for younger grades, and math, reading, and writing for the older ones. The material, which aligns with national Common Core State Standards, is designed to reinforce essential concepts and lessons taught in schools. Any child, not just fans of Star Wars—but yes, those fans will be especially delighted (as will reluctant learners)—will love the “A” is for Anakin approach to phonics. Kids will practice learning numbers by counting and circling X-wing starfighters and clone troopers. Master place values by sorting groups of Wookiees. There are math problems—Yoda is holding 7 lightsabers. 5 of the lightsabers are blue. The rest are green. How many green lightsabers is he holding? And Language Arts—Circle the correct homophone in this sentence: Luke is a Jedi knight/night.

Featuring favorite characters like Luke Skywalker, Queen Amidala, Yoda, and Obi-Wan Kenobi, and other creatures, monsters, Jedi, and Sith, the workbooks are filled with thousands of original illustrations drawing from all six Star Wars movies and the expanded Star Wars universe.

Learn well, you will.

Paperback workbook containing 96 pages.

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Ages 3 and up

By Catherine Bruzzone

Developed by language-learning expert Catherine Bruzzone, French for Children is a fun and effective way for your child to learn French language and culture! This complete program gets your child speaking French right from the very beginning and keeps them engaged with a wide range of activities and games that keep learning French fun!

Includes:

  • A full-colour illustrated guidebook with cartoons and fun facts
  • 3 audio CDs that guide children through the course and teach language with songs, games and activities
  • An activity book filled with interactive puzzles and games that reinforce new language skills
  • Advice for you on helping your kid get the most out of the language-learning experience
  • Free print and audio downloads

Softcover containing 80 pages.

$45.95
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Ages 7 and up

By Demetra Turnbull

Motivate students with these fun cursive practice sheets. These ready to use worksheets will provide focused practice of cursive skills. Canadian Daily workbooks are designed to align with the Canadian curriculum.

Softcover workbook containing 80 pages.

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Ages 7 and up

By completing this workbook, multiplying numbers 1 through 10 will become second nature for your child.

Kumon’s research has found that children learn more easily when they tackle one skill at a time. That’s why Kumon Focus Workbooks shine a spotlight on one challenging math topic per book and help children improve these essential skills and gain confidence in their abilities. Each workbook utilizes the Kumon Method—a step-by step, incremental approach that helps children learn at their own pace, and without anxiety. By rigorously practicing each skill, your child will be proficient in the math that is crucial for future learning.

Paperback containing 64 pages.

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Ages 4 and up

Using Kumon's step-by-step approach, this workbook introduces children to the concept of telling time by concentrating on the hours first, and then incrementally introducing children to half- and quarter-hours. Learning to tell time this way will also help children improve their general understanding of numbers.

Paperback workbook containing 80 pages.

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Ages 7 and up

Kumon’s Calculation series features one calculation skill per book to help your child focus on learning one thing at a time. Simple works! Topics covered in this book include: repeated addition, skip counting, multiplication facts to 10 X 10, inverse relationship of multiplication and division, commutative property of multiplication, identity property of multiplication, patterns and sequencing, and zero property of multiplication.

Paperback workbook containing 40 pages.

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Ages 2 and up

The long-awaited sequel to our best-selling book My Book of Amazing Tracing is the exciting follow-up to our innovative My First Book of Tracing, which has sold over 500,000 copies in the United States. Using our proven Kumon method, My Book of Amazing Tracing further helps your child improve pencil-control skills and build a firm foundation for writing letters and numbers. Accurately using a pencil can be a frustrating task for a child, but our simple and fun tracing exercises gradually become more difficult to provide children with the ideal preparation for writing. Children will surely love to use a pencil with these feel-good workbooks.

If your child is starting to use a pencil, then this book will further develop his or her basic pencil skills. Use this book to help your child build a firm foundation for writing letters and numbers.

Paperback workbook containing 80 pages.

$8.95
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August 31, 2015

Gearing up for school and finding just the right backpack and all the coolest stuff to fill your pencil case, makes this such a fun time of year! Let's get ready for a whole school year’s worth of possibilities. Check out our favourite finds to help bring FUN back to school! …

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